3d model
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3d cg model





SHADO SkyDiver
Shado SkyDiver

This model was originally made in 1999. Sky 1 was made first, later followed by the Diver. Diver was the first model I built using what I consider to be modern 3D modeling techniques, such as beveled edges and integrated structures. As such, I think it's held up well over time, though portions of both the geometry and textures/surfacing need some updating. Sky 1, however, needs to be entirely rebuilt and painted. This is the first model I plan to work on as I still get requests to make it available again, several years after I stopped distributing it.








Enterprise Refit

How many modelers have built one of these? 8^)
I worked on this in the late 2000-early 2001 time period. Geometry is finished and maybe half the texturing is complete. Basically, the secondary hull, nacelles and pylons need to be painted.

Enterprise Refit Enterprise Refit Enterprise Refit







X-Wing

This model was originally done in mid-2000, right after I left Foundation Imaging. It was available for download from my old website and can still be found on the net if one looks for it. I began to redo it in mid-2005, then got sidetracked when I began working on the BOWST project for the U.S Air Force (see my resumé for details). I completed redoing the fuselage (but not the cockpit) and the port wing...you can see the substantial differences in the wings in the image at left. I want to add retractable landing gear to the model and rig it all up using sliders for easy animation.

X-Wing X-Wing X-Wing Ambient Occlusion







F-22A Animation

Though I've done some animation work throughout my career, I've mostly considered myself a Modeler and been satisfied with that...but it's a fact that exercising my animation skills couldn't hurt. So, as time allows, I'll produce some simple animations in order to keep in practice. And God knows animation can be fun...like the particle smoke trail on the missile in this scene!



F-22A Missile Shot 85% of the original F-22A geometry by John MacNeill. All other scene elements by me.
3d model

The animation is a 5.6 megabyte .mov file. See it here









Earth

For a long time, I've wanted to have an Earth model other than that one we've all seen in countless TV space documentaries...yeah, you know the one. 8^)

Fabio Passaro made a nice that's available on the 'net. I wanted something a bit different so I tweaked his original into this.



Earth Original model by Fabio Passaro. Tweaks by me.
Lightwave
Earth 1
3D
Earth 2
CG
Earth 3
Earth
Earth 4
Modeler
Fabio's Original







U.S. Air Force -- BOWST

BOWST (Boom Operator Weapons System Trainer) is a Computer-based, realtime training simulator for KC-135R Stratotanker refueling boom operators. Intended to provide an extremely high degree of realism, the specification for the 3D models of target aircraft was "near-cinematic quality". As this is a realtime system, the geomtery for the models is budgeted to 25k triangles per aircraft...but I was allowed to use textures of up 4k resolution. To give an idea of the texture sizes involved, see the image below, the front side fuselage I painted for the F-16C:

texture
F16-C_Texture

Southwest Research Institute, the company initially awarded the contract for this simulator, sub-contracted me prepare geometry they provided (mostly bought trhough Turbosquid) to their specifications. 3 levels-of-details were created for each model, but only the LOD1 models are shown here. The aritst who did the original geometry for each plane, when known (I was not provided with this info though, in many cases, I was able to figure it out), will be noted along with each plane. In all cases, I was required to be sure the geometry was accurate and optimize the mesh to meet the project specification. Some models were rebuilt extensively while others were barely touched (the amount I rebuilt is noted for each airplane). I painted all the textures for these airplanes and the models all had to pass an accuracy review by U.S. Air Force personnel before being accept for delivery. Each model used 3 UVed texture maps, a 4k, a 2k and a 1k. Here's a comparison of how 2 of the models appeared as received from the client and how they looked after I modified them.

texture
Original F16-C

The original F-16C model was a 10K mesh and not really detailed enough for what the client needed...something like 14 cross-section divisions in the fuselage. Except for the wings, I built new geometry for the model.

F-16C_3-4
Rebuilt_F-16C


texture
Original KC-10A

The original KC-10A model was about 133k faces and I pared it down to about 20k. On this one, I saved the fuselage (though the nose needed to be modified) and built new geometry for the rest.

KC-10A_3-4
Rebuilt KC-10A


These were 2 of the few models that came with any textures at all...most didn't have any. But since the requirement was that the textures be of a very high resolution, simple resizing wouldn't work as the result would be slightly blurry...so I painted new maps even for those models that came with textures.

On highly detailed models, I was able to save a lot of faces by discarding the landing gear and interior parts other than the cockpit (if any were present) since they won't be needed for this application. I did, however, need to add cockpits where they weren't present (as in the original KC-10A, for example) the refueling receptacles, and correct antennae, pitot tubes and angle of attack sensors; since these things could be damaged during the refueling process, they needed to be represented on the models.

The images with Boomer in the title correspond roughly to what the BOWST trainee would see...it was most important that the model look its best from this angle.



Tornado GR.4 Original geometry by mkiii. About 20% rebuilt by me. 24,039 triangles.
Tornado_Bottom
Tornado_Bottom
Tornado_Left
Tornado_Left
Tornado_Right
Tornado_Right
Tornado_Top
Tornado_Top
Tornado_3-4
Tornado_3-4
Tornado_Boomer
Tornado_Boomer




E-3F Sentry Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 20,039 triangles.
E-3F_Bottom
E-3F_Bottom
E-3F_Left
E-3F_Left
E-3F_Right
E-3F_Right
E-3F_Top
E-3F_Top
E-3F_3-4
E-3F_3-4
E-3F_Boomer
E-3F_Boomer




FA-18F Super Hornet Original geometry author unknown. About 30% rebuilt by me. 20,810 triangles.
F-18F_Bottom
F-18F_Bottom
F-18F_Left
F-18F_Left
F-18F_Right
F-18F_Right
F-18F_Top
F-18F_Top
F-18F_3-4
F-18F_3-4
F-18F_Boomer
F-18F_Boomer




F-117A Nighthawk Original geometry by Eric Peterson. About 15% rebuilt by me. 5,984 triangles.
F-117_Bottom
F-117_Bottom
F-117_Left
F-117_Left
F-117_Right
F-117_Right
F-117_Top
F-117_Top
F-117_3-4
F-117_3-4
F-117_Boomer
F-117_Boomer




F-15E Strike Eagle Original geometry by De Espona. About 25% rebuilt by me. 19,163 triangles.
F-15E_Bottom
F-15E_Bottom
F-15E_Left
F-15E_Left
F-15E_Right
F-15E_Right
F-15E_Top
F-15E_Top
F-15E_3-4
F-15E_3-4
F-15E_Boomer
F-15E_Boomer




KC-135R Stratotanker Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 18,835 triangles.
KC-135R_Bottom
KC-135R_Bottom
KC-135R_Left
KC-135R_Left
KC-135R_Right
KC-135R_Right
KC-135R_Top
KC-135R_Top
KC-135R_3-4
KC-135R_3-4
KC-135R_Boomer
KC-135R_Boomer




E-3A Sentry Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 19,509 triangles.
E-3A_Bottom
E-3A_Bottom
E-3A_Left
E-3A_Left
E-3A_Right
E-3A_Right
E-3A_Top
E-3A_Top
E-3A_3-4
E-3A_3-4
E-3A_Boomer
E-3A_Boomer




F-16C Fighting Falcon Original geometry by De Espona. About 75% rebuilt by me. 11,724 triangles.
F-16C_Bottom
F-16C_Bottom
F-16C_Left
F-16C_Left
F-16C_Right
F-16C_Right
F-16C_Top
F-16C_Top
F-16C_3-4
F-16C_3-4
F-16C_Boomer
F-16C_Boomer




F-16D Fighting Falcon Original geometry by De Espona. About 80% rebuilt by me. 12,548 triangles.
F-16D_Bottom
F-16D_Bottom
F-16D_Left
F-16D_Left
F-16D_Right
F-16D_Right
F-16D_Top
F-16D_Top
F-16D_3-4
F-16D_3-4
F-16D_Boomer
F-16D_Boomer




F-22A Raptor Original geometry by John MacNeill. About 15% rebuilt by me. 14,452 triangles.
F-22A_Bottom
F-22A_Bottom
F-22A_Left
F-22A_Left
F-22A_Right
F-22A_Right
F-22A_Top
F-22A_Top
F-22A_3-4
F-22A_3-4
F-22A_Boomer
F-22A_Boomer




KC-10A Extender Original geometry by Pedro Faut. About 40% rebuilt by me. 19,476 triangles.
KC-10A_Bottom
KC-10A_Bottom
KC-10A_Left
KC-10A_Left
KC-10A_Right
KC-10A_Right
KC-10A_Top
KC-10A_Top
KC-10A_3-4
KC-10A_3-4
KC-10A_Boomer
KC-10A_Boomer




B-1B Lancer Original geometry by Mesh Factory. Less than 5% rebuilt by me. This was easily the best of the models SwRI provided me with. 19,686 triangles.
B-1B_Bottom
B-1B_Bottom
B-1B_Left
B-1B_Left
B-1B_Right
B-1B_Right
B-1B_Top
B-1B_Top
B-1B_3-4
B-1B_3-4
B-1B_Boomer
B-1B_Boomer




B-52H Stratofortress Original geometry by peter_pan03. About 60% rebuilt by me. 24,705 triangles.
B-52H_Bottom
B-52H_Bottom
B-52H_Left
B-52H_Left
B-52H_Right
B-52H_Right
B-52H_Top
B-52H_Top
B-52H_3-4
B-52H_3-4
B-52H_Boomer
B-52H_Boomer







Captain Scarlet -- Condor Cargo Plane

I worked on this model for the "New Captain Scarlet" TV show. The model was intially produced by another artist(s) as part of an earlier effort to produce the pilot episodes of the show. When the CG production of the pilots was assumed by Ron Thornton, I was hired to rebuild this model and convert it from MAYA to LightWave format. Though I reused most of the textures from the original, nearly all the geometry was modified with most being rebuilt from scratch.


Condor Original geometry author unknown. About 80% rebuilt by me. 1.2 million polygons.
Condor-03-20-04a
Condor-03-20-04a
Condor-03-20-04
Condor-03-20-04
Condor-11-08
Condor-11-08
Condor-11-08b
Condor-11-08b
Condor-11-14
Condor-11-14
Condor-11-15a
Condor-11-15a
Condor inflight
Condor inflight