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F-22A Animation

Though I've done some animation work throughout my career, I've mostly considered myself a Modeler and been satisfied with that...but it's a fact that exercising my animation skills couldn't hurt. So, as time allows, I'll produce some simple animations in order to keep in practice. And God knows animation can be fun...like the particle smoke trail on the missile in this scene!



F-22A Missile Shot 85% of the original F-22A geometry by John MacNeill. All other scene elements by me.
3d model

The animation is a 5.6 megabyte .mov file. See it here









Earth

For a long time, I've wanted to have an Earth model other than that one we've all seen in countless TV space documentaries...yeah, you know the one. 8^)

Fabio Passaro made a nice that's available on the 'net. I wanted something a bit different so I tweaked his original into this.



Earth Original model by Fabio Passaro. Tweaks by me.
Lightwave
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Earth 1
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3D
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Earth 2
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1683 X 1074
CG
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Earth 3
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1920 X 1080
Earth
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Earth 4
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Modeler
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Fabio's Original
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U.S. Air Force -- BOWST

BOWST (Boom Operator Weapons System Trainer) is a Computer-based, realtime training simulator for KC-135R Stratotanker refueling boom operators. Intended to provide an extremely high degree of realism, the specification for the 3D models of target aircraft was "near-cinematic quality". As this is a realtime system, the geomtery for the models is budgeted to 25k triangles per aircraft...but I was allowed to use textures of up 4k resolution. To give an idea of the texture sizes involved, see the image below, the front side fuselage I painted for the F-16C:

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F16-C_Texture
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Southwest Research Institute, the company initially awarded the contract for this simulator, sub-contracted me prepare geometry they provided (mostly bought trhough Turbosquid) to their specifications. 3 levels-of-details were created for each model, but only the LOD1 models are shown here. The aritst who did the original geometry for each plane, when known (I was not provided with this info though, in many cases, I was able to figure it out), will be noted along with each plane. In all cases, I was required to be sure the geometry was accurate and optimize the mesh to meet the project specification. Some models were rebuilt extensively while others were barely touched (the amount I rebuilt is noted for each airplane). I painted all the textures for these airplanes and the models all had to pass an accuracy review by U.S. Air Force personnel before being accept for delivery. Each model used 3 UVed texture maps, a 4k, a 2k and a 1k. Here's a comparison of how 2 of the models appeared as received from the client and how they looked after I modified them.

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Original F16-C
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The original F-16C model was a 10K mesh and not really detailed enough for what the client needed...something like 14 cross-section divisions in the fuselage. Except for the wings, I built new geometry for the model.

F-16C_3-4
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Rebuilt_F-16C
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Original KC-10A
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The original KC-10A model was about 133k faces and I pared it down to about 20k. On this one, I saved the fuselage (though the nose needed to be modified) and built new geometry for the rest.

KC-10A_3-4
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Rebuilt KC-10A
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1886 X 852


These were 2 of the few models that came with any textures at all...most didn't have any. But since the requirement was that the textures be of a very high resolution, simple resizing wouldn't work as the result would be slightly blurry...so I painted new maps even for those models that came with textures.

On highly detailed models, I was able to save a lot of faces by discarding the landing gear and interior parts other than the cockpit (if any were present) since they won't be needed for this application. I did, however, need to add cockpits where they weren't present (as in the original KC-10A, for example) the refueling receptacles, and correct antennae, pitot tubes and angle of attack sensors; since these things could be damaged during the refueling process, they needed to be represented on the models.

The images with Boomer in the title correspond roughly to what the BOWST trainee would see...it was most important that the model look its best from this angle.



Tornado GR.4 Original geometry by mkiii. About 20% rebuilt by me. 24,039 triangles.
Tornado_Bottom
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Tornado_Bottom
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Tornado_Left
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Tornado_Left
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Tornado_Right
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Tornado_Right
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Tornado_Top
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Tornado_Top
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Tornado_3-4
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Tornado_3-4
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Tornado_Boomer
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Tornado_Boomer
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E-3F Sentry Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 20,039 triangles.
E-3F_Bottom
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E-3F_Bottom
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E-3F_Left
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E-3F_Left
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E-3F_Right
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E-3F_Right
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1920 X 532
E-3F_Top
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E-3F_Top
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E-3F_3-4
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E-3F_3-4
135 KB
1920 X 1080
E-3F_Boomer
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E-3F_Boomer
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FA-18F Super Hornet Original geometry author unknown. About 30% rebuilt by me. 20,810 triangles.
F-18F_Bottom
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F-18F_Bottom
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F-18F_Left
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F-18F_Left
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F-18F_Right
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F-18F_Right
106 KB
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F-18F_Top
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F-18F_Top
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F-18F_3-4
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F-18F_3-4
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F-18F_Boomer
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F-18F_Boomer
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F-117A Nighthawk Original geometry by Eric Peterson. About 15% rebuilt by me. 5,984 triangles.
F-117_Bottom
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F-117_Bottom
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1734 X 1080
F-117_Left
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F-117_Left
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F-117_Right
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F-117_Right
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F-117_Top
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F-117_Top
115 KB
1734 X 1080
F-117_3-4
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F-117_3-4
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F-117_Boomer
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F-117_Boomer
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F-15E Strike Eagle Original geometry by De Espona. About 25% rebuilt by me. 19,163 triangles.
F-15E_Bottom
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F-15E_Bottom
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F-15E_Left
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F-15E_Left
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F-15E_Right
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F-15E_Right
50 KB
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F-15E_Top
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F-15E_Top
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F-15E_3-4
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F-15E_3-4
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F-15E_Boomer
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F-15E_Boomer
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1080 X 1048




KC-135R Stratotanker Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 18,835 triangles.
KC-135R_Bottom
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KC-135R_Bottom
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KC-135R_Left
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KC-135R_Left
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KC-135R_Right
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KC-135R_Right
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1119 X 323
KC-135R_Top
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KC-135R_Top
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KC-135R_3-4
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KC-135R_3-4
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KC-135R_Boomer
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KC-135R_Boomer
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E-3A Sentry Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 19,509 triangles.
E-3A_Bottom
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E-3A_Bottom
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1119 X 1064
E-3A_Left
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E-3A_Left
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E-3A_Right
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E-3A_Right
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E-3A_Top
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E-3A_Top
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E-3A_3-4
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E-3A_3-4
108 KB
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E-3A_Boomer
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E-3A_Boomer
111 KB
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F-16C Fighting Falcon Original geometry by De Espona. About 75% rebuilt by me. 11,724 triangles.
F-16C_Bottom
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F-16C_Bottom
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1603 X 1052
F-16C_Left
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F-16C_Left
58 KB
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F-16C_Right
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F-16C_Right
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1606 X 478
F-16C_Top
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F-16C_Top
105 KB
1608 X 1056
F-16C_3-4
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F-16C_3-4
111 KB
1846 X 943
F-16C_Boomer
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F-16C_Boomer
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F-16D Fighting Falcon Original geometry by De Espona. About 80% rebuilt by me. 12,548 triangles.
F-16D_Bottom
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F-16D_Bottom
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1603 X 1052
F-16D_Left
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F-16D_Left
60 KB
1606 X 478
F-16D_Right
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F-16D_Right
58 KB
1605 X 478
F-16D_Top
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F-16D_Top
113 KB
1612 X 1056
F-16D_3-4
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F-16D_3-4
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1848 X 947
F-16D_Boomer
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F-16D_Boomer
84 KB
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F-22A Raptor Original geometry by John MacNeill. About 15% rebuilt by me. 14,452 triangles.
F-22A_Bottom
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F-22A_Bottom
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F-22A_Left
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F-22A_Left
68 KB
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F-22A_Right
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F-22A_Right
68 KB
1485 X 323
F-22A_Top
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F-22A_Top
103 KB
1488 X 1070
F-22A_3-4
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F-22A_3-4
186 KB
1889 X 809
F-22A_Boomer
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F-22A_Boomer
187 KB
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KC-10A Extender Original geometry by Pedro Faut. About 40% rebuilt by me. 19,476 triangles.
KC-10A_Bottom
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KC-10A_Bottom
75 KB
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KC-10A_Left
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KC-10A_Left
43 KB
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KC-10A_Right
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KC-10A_Right
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1167 X 353
KC-10A_Top
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KC-10A_Top
73 KB
1167 X 1064
KC-10A_3-4
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KC-10A_3-4
96 KB
1886 X 852
KC-10A_Boomer
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KC-10A_Boomer
90 KB
1536 X 1064




B-1B Lancer Original geometry by Mesh Factory. Less than 5% rebuilt by me. This was easily the best of the models SwRI provided me with. 19,686 triangles.
B-1B_Bottom
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B-1B_Bottom
69 KB
1320 X 1080
B-1B_Left
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B-1B_Left
56 KB
1920 X 500
B-1B_Right
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B-1B_Right
54 KB
1920 X 500
B-1B_Top
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B-1B_Top
73 KB
1320 X 1080
B-1B_3-4
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B-1B_3-4
89 KB
1888 X 745
B-1B_Boomer
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B-1B_Boomer
87 KB
1712 X 1029




B-52H Stratofortress Original geometry by peter_pan03. About 60% rebuilt by me. 24,705 triangles.
B-52H_Bottom
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B-52H_Bottom
64 KB
912 X 1066
B-52H_Left
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B-52H_Left
27 KB
911 X 209
B-52H_Right
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B-52H_Right
27 KB
911 X 209
B-52H_Top
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B-52H_Top
65 KB
910 X 1066
B-52H_3-4
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B-52H_3-4
102 KB
1889 X 842
B-52H_Boomer
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B-52H_Boomer
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Captain Scarlet -- Condor Cargo Plane

I worked on this model for the "New Captain Scarlet" TV show. The model was intially produced by another artist(s) as part of an earlier effort to produce the pilot episodes of the show. When the CG production of the pilots was assumed by Ron Thornton, I was hired to rebuild this model and convert it from MAYA to LightWave format. Though I reused most of the textures from the original, nearly all the geometry was modified with most being rebuilt from scratch.



Condor Original geometry author unknown. About 80% rebuilt by me. 1.2 million polygons.
Condor-03-20-04a
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Condor-03-20-04a
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Condor-03-20-04
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Condor-03-20-04
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Condor-11-08
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Condor-11-08b
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Condor-11-08b
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Condor-11-14
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Condor-11-14
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Condor-11-15a
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Condor-11-15a
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Condor inflight
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Condor inflight
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