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F-22A Animation
Though I've done some animation work throughout my career, I've mostly considered myself a Modeler and been satisfied with that...but it's a fact that exercising my animation skills couldn't hurt. So, as time allows, I'll produce some simple animations in order to keep in practice. And God knows animation can be fun...like the particle smoke trail on the missile in this scene!
Earth
For a long time, I've wanted to have an Earth model other than that one we've all seen in countless TV space documentaries...yeah, you know the one. 8^) Fabio Passaro made a nice that's available on the 'net. I wanted something a bit different so I tweaked his original into this.
U.S. Air Force -- BOWST
BOWST (Boom Operator Weapons System Trainer) is a Computer-based, realtime training simulator for KC-135R Stratotanker refueling boom operators. Intended to provide an extremely high degree of realism, the specification for the 3D models of target aircraft was "near-cinematic quality". As this is a realtime system, the geomtery for the models is budgeted to 25k triangles per aircraft...but I was allowed to use textures of up 4k resolution. To give an idea of the texture sizes involved, see the image below, the front side fuselage I painted for the F-16C:
Southwest Research Institute, the company initially awarded the contract for this simulator, sub-contracted me prepare geometry they provided (mostly bought trhough Turbosquid) to their specifications. 3 levels-of-details were created for each model, but only the LOD1 models are shown here. The aritst who did the original geometry for each plane, when known (I was not provided with this info though, in many cases, I was able to figure it out), will be noted along with each plane. In all cases, I was required to be sure the geometry was accurate and optimize the mesh to meet the project specification. Some models were rebuilt extensively while others were barely touched (the amount I rebuilt is noted for each airplane). I painted all the textures for these airplanes and the models all had to pass an accuracy review by U.S. Air Force personnel before being accept for delivery. Each model used 3 UVed texture maps, a 4k, a 2k and a 1k. Here's a comparison of how 2 of the models appeared as received from the client and how they looked after I modified them.
These were 2 of the few models that came with any textures at all...most didn't have any. But since the requirement was that the textures be of a very high resolution, simple resizing wouldn't work as the result would be slightly blurry...so I painted new maps even for those models that came with textures. On highly detailed models, I was able to save a lot of faces by discarding the landing gear and interior parts other than the cockpit (if any were present) since they won't be needed for this application. I did, however, need to add cockpits where they weren't present (as in the original KC-10A, for example) the refueling receptacles, and correct antennae, pitot tubes and angle of attack sensors; since these things could be damaged during the refueling process, they needed to be represented on the models. The images with Boomer in the title correspond roughly to what the BOWST trainee would see...it was most important that the model look its best from this angle. |
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| Tornado GR.4 | Original geometry by mkiii. About 20% rebuilt by me. 24,039 triangles. | ||
No Popup Tornado_Bottom 160 KB 1379 X 1065 |
No Popup Tornado_Left 140 KB 1885 X 570 |
No Popup Tornado_Right 136 KB 1900 X 600 |
No Popup Tornado_Top 159 KB 1385 X 1064 |
No Popup Tornado_3-4 177 KB 1690 X 684 |
No Popup Tornado_Boomer 163 KB 1296 X 943 |
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| E-3F Sentry | Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 20,039 triangles. | ||
No Popup E-3F_Bottom 69 KB 1180 X 1080 |
No Popup E-3F_Left 56 KB 1920 X 532 |
No Popup E-3F_Right 57 KB 1920 X 532 |
No Popup E-3F_Top 70 KB 1180 X 1080 |
No Popup E-3F_3-4 135 KB 1920 X 1080 |
No Popup E-3F_Boomer 103 KB 1760 X 1014 |
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| FA-18F Super Hornet | Original geometry author unknown. About 30% rebuilt by me. 20,810 triangles. | ||
No Popup F-18F_Bottom 153 KB 1349 X 994 |
No Popup F-18F_Left 112 KB 1833 X 411 |
No Popup F-18F_Right 106 KB 1833 X 411 |
No Popup F-18F_Top 151 KB 1451 X 1070 |
No Popup F-18F_3-4 146 KB 1850 X 650 |
No Popup F-18F_Boomer 126 KB 1448 X 863 |
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| F-117A Nighthawk | Original geometry by Eric Peterson. About 15% rebuilt by me. 5,984 triangles. | ||
No Popup F-117_Bottom 104 KB 1734 X 1080 |
No Popup F-117_Left 43 KB 1869 X 267 |
No Popup F-117_Right 41 KB 1869 X 267 |
No Popup F-117_Top 115 KB 1734 X 1080 |
No Popup F-117_3-4 81 KB 1893 X 597 |
No Popup F-117_Boomer 101 KB 1272 X 1014 |
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| F-15E Strike Eagle | Original geometry by De Espona. About 25% rebuilt by me. 19,163 triangles. | ||
No Popup F-15E_Bottom 95 KB 1555 X 1048 |
No Popup F-15E_Left 50 KB 1558 X 413 |
No Popup F-15E_Right 50 KB 1552 X 422 |
No Popup F-15E_Top 103 KB 1560 X 1048 |
No Popup F-15E_3-4 97 KB 1899 X 864 |
No Popup F-15E_Boomer 70 KB 1080 X 1048 |
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| KC-135R Stratotanker | Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 18,835 triangles. | ||
No Popup KC-135R_Bottom 72 KB 1119 X 1073 |
No Popup KC-135R_Left 38 KB 1117 X 326 |
No Popup KC-135R_Right 38 KB 1119 X 323 |
No Popup KC-135R_Top 83 KB 1608 X 1080 |
No Popup KC-135R_3-4 109 KB 1887 X 929 |
No Popup KC-135R_Boomer 90 KB 1496 X 1031 |
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| E-3A Sentry | Original geometry author unknown. About 95% rebuilt by me. The 707-based planes were the first I worked on and the original models were poor. 19,509 triangles. | ||
No Popup E-3A_Bottom 83 KB 1119 X 1064 |
No Popup E-3A_Left 40 KB 1124 X 278 |
No Popup E-3A_Right 40 KB 1125 X 278 |
No Popup E-3A_Top 89 KB 1124 X 1071 |
No Popup E-3A_3-4 108 KB 1856 X 771 |
No Popup E-3A_Boomer 111 KB 1755 X 1011 |
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| F-16C Fighting Falcon | Original geometry by De Espona. About 75% rebuilt by me. 11,724 triangles. | ||
No Popup F-16C_Bottom 99 KB 1603 X 1052 |
No Popup F-16C_Left 58 KB 1606 X 478 |
No Popup F-16C_Right 57 KB 1606 X 478 |
No Popup F-16C_Top 105 KB 1608 X 1056 |
No Popup F-16C_3-4 111 KB 1846 X 943 |
No Popup F-16C_Boomer 83 KB 1106 X 1068 |
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| F-16D Fighting Falcon | Original geometry by De Espona. About 80% rebuilt by me. 12,548 triangles. | ||
No Popup F-16D_Bottom 99 KB 1603 X 1052 |
No Popup F-16D_Left 60 KB 1606 X 478 |
No Popup F-16D_Right 58 KB 1605 X 478 |
No Popup F-16D_Top 113 KB 1612 X 1056 |
No Popup F-16D_3-4 119 KB 1848 X 947 |
No Popup F-16D_Boomer 84 KB 1106 X 1068 |
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| F-22A Raptor | Original geometry by John MacNeill. About 15% rebuilt by me. 14,452 triangles. | ||
No Popup F-22A_Bottom 93 KB 1482 X 1065 |
No Popup F-22A_Left 68 KB 1485 X 322 |
No Popup F-22A_Right 68 KB 1485 X 323 |
No Popup F-22A_Top 103 KB 1488 X 1070 |
No Popup F-22A_3-4 186 KB 1889 X 809 |
No Popup F-22A_Boomer 187 KB 1279 X 1046 |
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| KC-10A Extender | Original geometry by Pedro Faut. About 40% rebuilt by me. 19,476 triangles. | ||
No Popup KC-10A_Bottom 75 KB 1159 X 1064 |
No Popup KC-10A_Left 43 KB 1164 X 351 |
No Popup KC-10A_Right 42 KB 1167 X 353 |
No Popup KC-10A_Top 73 KB 1167 X 1064 |
No Popup KC-10A_3-4 96 KB 1886 X 852 |
No Popup KC-10A_Boomer 90 KB 1536 X 1064 |
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| B-1B Lancer | Original geometry by Mesh Factory. Less than 5% rebuilt by me. This was easily the best of the models SwRI provided me with. 19,686 triangles. | ||
No Popup B-1B_Bottom 69 KB 1320 X 1080 |
No Popup B-1B_Left 56 KB 1920 X 500 |
No Popup B-1B_Right 54 KB 1920 X 500 |
No Popup B-1B_Top 73 KB 1320 X 1080 |
No Popup B-1B_3-4 89 KB 1888 X 745 |
No Popup B-1B_Boomer 87 KB 1712 X 1029 |
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| B-52H Stratofortress | Original geometry by peter_pan03. About 60% rebuilt by me. 24,705 triangles. | ||
No Popup B-52H_Bottom 64 KB 912 X 1066 |
No Popup B-52H_Left 27 KB 911 X 209 |
No Popup B-52H_Right 27 KB 911 X 209 |
No Popup B-52H_Top 65 KB 910 X 1066 |
No Popup B-52H_3-4 102 KB 1889 X 842 |
No Popup B-52H_Boomer 95 KB 1890 X 950 |
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I worked on this model for the "New Captain Scarlet" TV show. The model was intially produced by another artist(s) as part of an earlier effort to produce the pilot episodes of the show. When the CG production of the pilots was assumed by Ron Thornton, I was hired to rebuild this model and convert it from MAYA to LightWave format. Though I reused most of the textures from the original, nearly all the geometry was modified with most being rebuilt from scratch.
| Condor | Original geometry author unknown. About 80% rebuilt by me. 1.2 million polygons. | ||
No Popup Condor-03-20-04a 71 KB 1500 X 1000 |
No Popup Condor-03-20-04 75 KB 1500 X 1000 |
No Popup 79 KB 1500 X 1000 |
No Popup Condor-11-08b 401 KB 1500 X 1000 |
No Popup Condor-11-14 74 KB 1500 X 1000 |
No Popup Condor-11-15a 60 KB 1497 X 547 |
No Popup Condor inflight 154 KB 1500 X 1000 |
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